Fallout 4: What To Expect

Locations

Both games had a plethora of exciting locations to discover and loot. In the Wasteland you had a huge aircraft carrier acting as a city, while Vegas had the State of Utobitha €“ the area surrounding Black Mountain and home to a crazy radio host. New Vegas perhaps disappointed me most in this area. Large swathes of the area were empty and those that weren€™t were lifeless. Aside from Goodsprings, Vegas had no good towns worth visiting €“ Nipton was destroyed, Primm only had a casino and Novac was centred on a motel. There were far too many NCR camps and group bases, such as the Air Force Base and Red Rock Canyon. There were a few interesting areas but the game felt quite empty and isolated compared to its predecessor. F3 littered the surrounding area and inner city with locations worth exploring. Aside from Megaton and the Republic of Dave, there was also Rivet City, Tenpenny Tower, Underworld, Paradise Falls, Little Lamplight, Big Town and the Citadel. Each one had its own identity and something different to offer, whether it was quests or an interesting back story. On top of that there were places like Evergreen Mills and the RobCo facility which brought the area, and the game, to life. Few places were safe from the ghouls and the Super Mutants. Your first trip into down-town DC, depending on the difficulty setting and your XP level, could be quickly ended if you ran into too many enemies. If the stand out quality of New Vegas was its quests, then undoubtedly Fallout 3 shone when it came to locations. Post-apocalyptic Washington DC provided some of the most memorable towns and areas in modern western RPG history.
 
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Write about football and games. Support Liverpool. Consistently disappointed.