The Fallout series was a milestone for role-playing games, both in its initial isometric form and the reimagined first person experience given to us in Fallout 3.
With its style of retro-50’s futurism, its engrossing characters and its instantly recognisable world space, Fallout is a post-apocalyptic franchise that stands out from the mould. With the capacity to be both hopelessly dark and utterly ridiculous, we never seem to get enough cola-sipping, Deathclaw-fighting, nuke-throwing fun from these games.
The scope of the series has grown, from its origins in California to the breadth of the continental United States, encompassing the deserts of the Mojave to the ruins of the Capital Wasteland; the shattered remnants of the Commonwealth to the rugged wilderness of West Virginia. But it doesn’t stop there, with DLCs taking us further afield to Pittsburgh, the coast of Maine, at one point even space.
But the Fallout world is so much more than that, and with references to China, Canada, Mexico and the European Commonwealth, the lore of the Fallout world has been subtly fleshed out over the years.
Judging by the wealth of imagination that goes into these games, the chance to see more of its war torn world would no doubt be as exciting and unique as what we’ve had so far.
10. The Moon
There’s a good chance there were extensive bases on the Moon before the war, especially with a group like The Enclave and their Mars terraforming plan.
Any post-war conflict would be between an American remnant - likely the Enclave - and their Chinese counterparts, with splinter factions of these two. There would be a distinct switch in style and design between American and Chinese bases, more pronounced than the ruined all-American landscapes we’re used to. Mix this with the fact that G.E.C.K kits were shown to work on the Moon inside atmosphere shells, and you have a wonderful selection of potential environments.
The existence of Helios One satellite in Fallout: New Vegas suggests that there could be other surviving orbital weapons platforms. These would be extremely valuable for any faction that finds a way to reach them.
If a group of ghoul fanatics can find and repair rockets in the middle of the Mojave, why not the NCR? Or the Brotherhood? With their teleportation technology, the Institute would certainly be able to reach space.
With mysteries like the classified pre-war conflict that occurred on the Sea of Tranquility, and the Zetans presumably still around, the Moon could be a surprisingly lively location to see.