Fallout 76: 10 Reasons It Failed
1. Lack Of NPCs Makes The World Feel Empty
This is the thing that killed Fallout 76 right from the start, and something that is likely to always hold it back.
Easily one of the best parts about all of the Fallout games are the world you explore and the characters you meet. The role playing elements really come to life when it comes to interacting with other characters and deciding how to play, and it's really
To get rid of that entirely is completely baffling, and really shows a lack of understanding of what makes Fallout great.
Without any NPC's in the game, there's barely any sort of basic plot to follow or any objectives to really be interested in, and it makes the world feel empty in the worst possible way. It's somehow more empty with other players than previous solo Fallout games.
If you had pitched a Fallout game with multiplayer in the past, many people would think of a cooperative role playing game of some sort, and that actually sounds like fun- as long as there were actual characters in that world.
The sad truth is that nobody asked for Fallout 76. Not like this.