Fallout 76 Review: 4 Ups & 7 Downs

5. Missions Are Generic & Boring

Fallout 76 Workshop
Bethesda

Fallout 76 doesn't really have a story in the traditional sense, with aspects of the game's lore instead being doled out dispassionately through a series of holotapes and terminals.

This cements the already palpable feeling that the game was rushed out on the cheap, and that's not to forget the basic fact that the main story missions themselves are easily the least imaginative and most forgettable the series has ever seen.

Apart from an occasional, mildly weird mission, the overwhelming majority of them are repetitive fetch quests and hunts.

There's no real interest or compelling motivation behind them, and after spending a few hours sinking your teeth into what passes for a campaign here, there's a good chance you'll lose interest and just start messing around with other players.

Further rendering the missions tedious is the insistent array of cumbersome survival mechanics, requiring you to drink water, eat, stave off radiation poisoning, repair your weapons and loot everything.

It just reinforces how utterly tedious the core loop of the game really is, bereft of anything approaching an interesting narrative at the same time.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.