Fallout: Where Bethesda Went Wrong

The Beginning Of A Series

Fallout 1997
Bethesda

Prior to Bethesda taking the reigns, the first Fallout game initially launched on PC back in 1997 curtsey of Interplay Studios.

Set to be the spiritual successor of 1988’s Wasteland, the first instalment was a turn-based RPG adventure that took players to the post-apocalyptic, retro-futuristic wasteland setting that would become the foundation of future titles. With an in-depth narrative that focused heavily on dialogue and player choice, Fallout saw players explore this desolate world as the Vault Dweller in search of a computer chip that would fix his vault’s water supply. It was received well on release and resulted in sequel Fallout 2 coming out the following year.

Much like the first game, the sequel was praised for its rich dialogue and focus on narrative as players once again took to the nuclear wasteland, this time as The Chosen One (a direct descendant of the original protagonist).

Unlike the first game, though, a rushed development meant that development team had to think of content to fill the desolate world. This resulted in dozens of bizarre pop-culture Easter Eggs populating the map. And thus, another classic characteristic of the series was born.

But then, things changed...

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Contributor

Glasgow-based cinephile who earned a Masters degree in film studies to spend their time writing about cinema, video games, and horror.