Fallout: Where Bethesda Went Wrong
Fallout 4: It's Just Not New Vegas
Moreover, Fallout 4 just didn’t have that creative spark that Obsidian put into New Vegas. Given that some of the development team worked on the original Fallout games, it shouldn’t be surprising that this spin-off captured the quirky and offbeat tone the series is known for all whilst merging an in-depth roleplaying system with an emphasis on player choice. It really was the best of both worlds.
In fairness, Fallout 4 does have its share of memorably bizarre quests (Devil’s Due, The Silver Shroud, and Kid In A Fridge being some notable examples). However, despite how entertaining and well-written they are, each of these quests is also distinctly lacking in meaningful player choice.
In New Vegas, player choice was the driving force that carried you across the desert.
It took you to strange places, introduced you to a cast of memorable characters, and ultimately decided the fate of the world around you. Who you sided with and how you approached objectives was entirely up to you. And no matter your choice, each outcome had tangible and meaningful consequences, no matter how small.