Far Cry 4: 10 Essential Features It Must Have

2. A F*cking Yeti

The legend of the Yeti owes its creation to the peoples of the Himalayas. With Far Cry 4 taking place in the region, there absolutely has to be a Yeti, or Yeti-like bad guy. Far Cry is at its best when it walks the line between reality and outlandish visual orgies, and including the mythical abominable snowman is a great idea as long as he makes sense. A *real* Yeti is a bad idea but some sort of lumbering, foreboding, omnipresent mountain-man menace clad in pounds of fur, wielding an ax or something - not unlike the Tyrant from Resident Evil 2, could make the Far Cry 4 experience transcendent, especially if handled correctly. Imagine finally scoring the final piece of leather or loot you need to craft a new bow, only to hear the blood curdling yell of the Yeti. There is no escape, he's faster, stronger, and better armored than you. The only escape? Run and jump of a cliff and hope to God your parachute or wing suit works. The most important part of implementing this feature is getting it right. The Yeti should be a nearly impossible foe that pops up both randomly and in story missions, adding an element of narrative intrigue and gameplay variety that will happily terrify players and lead to countless stories about "that time I got killed by the Yeti".
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Paul is a writer, video producer, gamer, lover, and tie-fighter. E-mail him at MeekinOnMovies@gmail.com.