Far Cry 4: 10 Essential Features It Must Have

6. Lots Of Things To Do (That Get Progressively Harder)

Far Cry 3 had a wonderful way of unlocking new side missions by more-or-less forcing you to engage in the best part of the game - taking down guard outposts. With a successful over-throw of a guard post, a message board opened up with bounty contracts, hunting missions, and some other distractions. As you moved your way south on the Far Cry 3 map, these outposts became more challenging - with heavily armoured guards, snipers and artillery prepared for your assault, plus the side missions they unlocked got harder too - yielding their own rewards like upgrades, new weapons, health bonuses, and so on. This importance of this escalation of activities cannot be overstated. If the guard posts were all similar, or the side-missions were randomly generated content, the game would lose that sense of your character growing stronger and more adept over time, and the excitement of tackling the next objective would wane. Far Cry 4 would be wise to ape this progression. There's nothing tastier than eliminating all threats and being rewarded with new goodies and new kinds of objectives to tackle that were harder then the last. if Watch_Dogs on Xbox One is any indication it seems the next gen has been kind to side-content, with dozens of side missions that also grow in difficulty, so hopefully Ubi's Far Cry followup follows suit and gives players oodles of escalating adventures to partake in.
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Paul is a writer, video producer, gamer, lover, and tie-fighter. E-mail him at MeekinOnMovies@gmail.com.