The core appeal of Far Cry 2 and 3 is how it lets you approach situations in seemingly limitless ways, in lush environment teeming with options. There's bows, explosives, grenades, wildlife to release, vehicles to crash, and lets not forget all those fires you can start. It's equally as satisfying to approach an outpost with a stealthy plan in mind and execute it flawlessly as it is to have the whole shebang go pear-shaped and whip out that flame-thrower for a little impromptu hide-saving BBQ. The more of this Ubisoft delivers to players, the better. Being able to rig a vehicle (or person) with explosives for a Trojan horse effect would be wonderful. PETA may not like this one, but how great would it be to use a jaguar, falcon or shark as a one-way bomb delivery service? Naturally Ubisoft has to be careful to not run this game into Dead Rising 2 territory where you're combining a broom handle and a wheel chair to create a cartoonishly makeshift chariot - nor should combining weapons become the main focus of the game - but giving players the option to utilise the game world's objects like vehicles and animals in ways beyond just transportation, crafting and distraction makes that world all the more potent and exciting to spend time in.