Far Cry 2 made enormous leaps over its predecessors in a world that truly felt reactive and alive; leaps that pale in comparison to the world you inhabit as Jason Brody when indulging throughout the dopamine delivery system that is Far Cry 3. It is not unreasonable then to assume that Ubisoft are throwing everything they have into keeping Far Cry the series in which almost anything can happen systematically. Far be it for us to complain about the plateful we were handed in previous Far Cry games, ours is only to walk the long walk to Ubisoft HQ and beg, "Please, Sir, may I have some more?" More of everything! Obviously more vehicles, more enemies, more space but most, most importantly more environmental hazards. Being set within a fictitious Himalayan country makes for the perfect opportunity to push next gen technology and give us real time, divergent avalanches. Waterfalls of ice and thunderous torrents that one misplaced step can see us sucked over and plummeting towards a frozen lake, only to survive and have to pull our own arm back into its socket. This is the game where technology, design and the fans can really come together to allow Ubi to spend the big bucks in making this game incredibly unique; to push the boundaries set by older consoles, to keep the world we make our own full of surprises, full of discoveries and full of treacherous dangers from the extremely harsh and dangerous environment of the tallest mountain range on earth. (Well, that isn't under the sea...)