Final Fantasy 7 Remake Review - 6 Ups & 5 Downs

- Downs -

5. Pacing & Padding

final fantasy 7 remake roche
Square Enix

The one thing that will stick out massively to newcomers and returning fans, is an insane amount of padding that bulks out each chapter.

I'm talking old-school, "this door is locked, go find three switches!", "this character fell off a walkway so here's half an hour of corridor-crawling to get back", "Time to slowly walk sideways through various crevices"-levels of padding.

It's very clear Square were in a bit of a tight spot, even in conceptualising how to "do" Final Fantasy 7 for a modern audience, on modern tech.

We're talking about a game that's 40-60 hours long, and Midgar is barely a fifth of that. Chopping everything around so that Midgar is now a 30 hour experience means plot beats get elongated, "game-ified" open spaces are injected everywhere to prolong getting to the next story moment, and it gets in the way at every turn.

Replayability is aided by a merciful chapter select after you've finished, but first time through - especially as the core plot drive is SO good - you'll be begging for all these drawn out sections and animations to stop.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.