For Honor Review: 5 Ups & 5 Downs
Downs...
5. Story Campaign Highlights How Incredibly Repetitive Everything Can Be
Besides only being around five hours long - a sharp contrast to Ubisoft's claims that the game is worthwhile for this mode alone - the single player campaign is woefully repetitive. Once you've got the basics down on when to dodge and how to parry, you'll be blowing through the vast majority of opponents, facing off against an arbitrary 'end of level boss' every third mission.
It's in these encounters where the game ups its speed, forcing you to deflect and pay attention more than anywhere else, but being that literally all you're doing is a series of 'A to B to C' objectives (running to a given checkpoint, flicking a switch, blowing something up, activating a trebuchet, etc.), it hammers home that Ubi really thought there was enough to the combat mechanics that would last the duration.
Instead, whilst you can amp up the difficulty to 'Realistic' (which removes all the icons and makes enemies attack faster), it only reinforces the notion that after framing the entirety of For Honor around one brilliant idea, there's little to fully flesh that out, be it through enemy design or sequences that truly test everything you've learned.