GTA 6: 8 Unexpected Risks Rockstar Must Take
8. Release GTA Online As A Standalone Game
There is one home truth to GTA Online: Those who play it, ONLY play it, and those who don't... couldn't care less. There is no such thing as a casual GTA Online player, and to a good half of GTA's fanbase, the idea of playing online just isn't why they come to the franchise. Instead, they want missions, incredibly fun scenarios that come from various A.I. scripts bashing into one another at random - in short, they want the GTA that was established back in part three, done in new and increasingly fun ways.
For the others - and the substantial financials back this up tenfold - they're more than happy spending hundreds and thousands of dollars on Shark Cards, to amass digital collections of cars and homesteads. You can live an entire digital life inside GTA Online, and these two contrasting approaches to essentially "one game" should be separated.
Let GTA Online be its own behemoth; give it battle royale modes and maybe even release it as a free to play game (Shark Cards make millions a day in microtransactions no matter what). Only then can we have a dedicated team of Rockstar's finest putting their all into the narrative side of the franchise.