GTA 6 Online: 6 New Features Rockstar MUST Include

How do Rockstar top GTA Online?

GTA 6
Rockstar

There’s no denying that Grand Theft Auto Online is an absolute mammoth in the video games industry. With GTA 5 selling over 90 million units, pulling in over $6 billion dollars and continuing to see daily user figures of between 50,000 to 100,000 users six years after launch, Rockstar have practically reinvented the wheel when it comes to online gaming.

Like all games, however, GTA Online is not perfect.

As online services continue to grow in the market, it’s time to have a look at where this monster of a game could potentially be headed in its next iteration.

Rockstar's attempt to replicate all this success with Red Dead Online has led to a fairly deflated, tepid response, but given GTA Online's current status, a fully-fleshed online component for Grant Theft Auto 6 is certain. About as certain as death, taxes and Game of Thrones' final season being talked about for the rest of time.

It'll take something mighty special to continue the momentum of GTA Online as it stands, but if anyone can pull that off, it's Rockstar.

6. Reliable Servers On Launch

GTA 6
Microsoft/Sony/EA/Warner Bros/Activision

Nowadays the servers for GTA Online are relatively solid, offering a smooth gameplay experience. Sadly, the same could not be said for those who first jumped into the online Los Santos when it went live in October 2013.

Those who were there on day one will recall waiting forever to get in, constant crashes, incessant loading screens and regular disconnects. Whilst this was overlooked and forgiven by fans in 2013, Rockstar should expect much harsher criticism should they botch GTA 6's online launch in a similar fashion. As games evolve, so do fans’ expectations.

There are a couple of ways for Rockstar to address this issue. Firstly, they should properly beta test the game before launch. They need to work out as many kinks as possible before the world opens to the wider public. Secondly, they should run analytics to make an estimate of the number of day one players, providing server capacity that exceeds that figure.

These steps may come across like an irritating delay to some players, but the majority would surely prefer a later launch to one that has clearly been rushed, being plagued with issues.

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