6. Driving Mechanics
Ive gone through several stages in my experience of GTA IVs driving mechanics. At first I
hated it. Then I got used to it and I could deal. Then I got
good at it and I started to love it. Im still playing GTA IV now but recently Ive started to become re-aware of its flaws. Sometimes, in certain cars, it feels like theres too much atmospheric resistance, as though youre driving through syrup. And taking corners at speed is often a feat of skill which only the most skilled (or luckiest) of gamers can accomplish. Often, youll find yourself overshooting the mark; at which point it usually takes that
little bit too much time to get yourself rolling again. Yes, GTA IVs driving mechanics are sometimes a little awkward and can get frustrating at times. This isnt a new criticism; many fans of the series are with me. While Im not saying that GTA IV is a bad game because of it, no, no, I actually think its probably one of, if not the best game in the franchise so far. However, I cant help but feel that R* will have taken player criticism into account when crafting their newest title. If rumours are to be believed, R* have split the difference with GTA IV; theyve attempted to reincorporate some of the more arcade-like elements that made Vice City and San Andreas so popular, while still attempting to recreate some of GTA IVs emphasis on realism. Thats if rumours are to be
believed. Lets hope they are.