GTA V: 10 Changes We Need For The PC Port

10. It Needs To Run At 60 FPS

This one's important. If Rockstar ports Grand Theft Auto V to PC at any framerate lower than sixty, it should make one wonder why they even bothered in the first place (aside from making mountains of cash, of course). Whilst consoles struggle to hit thirty, sixty has long been the standard for PC gamers, and if the most successful Grand Theft Auto game to date cannot manage that, there won't really be much of an excuse. As of late, there's been a lot of debate regarding the difference between 30 and 60 FPS. Some in the gaming community have spread misinformation and mistruths such as "the human eye can't see that many frames per second", "sixty frames a second is too fast", or that "thirty is better because it gives a more cinematic experience". All of these things are false. The simple truth is that 60FPS is better than 30FPS, because it's smoother and more responsive. The difference is noticeable, and in many cases, obvious. Performance is important, and on PC, where sixty is the standard, Grand Theft Auto V has to do this before anything else.
Contributor
Contributor

Ken was born in 1994, and before the turn of the century, he was already a gamer for life, starting with Pokémon Blue Version. He has a passion for storytelling, especially in the gaming medium. Growing up on a healthy diet of JRPGs and point and click adventure games, young Kenny grew up playing Nintendo and Sony consoles, before becoming a snobby member of the PC Master Race. Nowadays, he resides in a time warp, refusing to believe the nineties ended as he fills up his Steam library with old point and clicks and cRPGs.