GTA V: 10 Changes We Need For The PC Port

5. Make Customisation Deeper, With Less Restrictions

Character customisation in Grand Theft Auto V is a huge improvement over its predecessor, but still lacking in comparison to Grand Theft Auto: San Andreas. Though there are some haircuts and clothing options available for each character, there's also some needless restrictions. For example, only Trevor can purchase a Love Fist shirt. Why is this? There's no reason Michael can't buy this shirt, so why limit the player in what they can wear? Freedom is an essential aspect of the Grand Theft Auto formula, so why stifle it needlessly? The online mode arguably makes up for this, but it also presents some missing features for single player. With all the additional customisation options in multiplayer, why doesn't any of that carry over into single player? As an example, multiplayer characters can equip silly cowboy hats, but none of the single player characters can. Why not? Sure, it might be silly to have Franklin wearing a silly cowboy hat, but it was silly when Carl Johnson did it, and back then it didn't matter. Grand Theft Auto V is a silly game, so why is it so restrictive in its customisation? If memory and processing power was an issue, it isn't on PC.
Contributor
Contributor

Ken was born in 1994, and before the turn of the century, he was already a gamer for life, starting with Pokémon Blue Version. He has a passion for storytelling, especially in the gaming medium. Growing up on a healthy diet of JRPGs and point and click adventure games, young Kenny grew up playing Nintendo and Sony consoles, before becoming a snobby member of the PC Master Race. Nowadays, he resides in a time warp, refusing to believe the nineties ended as he fills up his Steam library with old point and clicks and cRPGs.