GTA V: 10 Changes We Need For The PC Port

3. Balance The Economy

One of the biggest problems with Grand Theft Auto V is its unbalanced economy and the broken feeling of progression. In prior titles, the player character slowly climbed the economic ladder over the course the game, going from struggling street thug to wealthy crime kingpin as the story unfolds. In Grand Theft Auto V, this isn't really the case. Rather, the player more or less starts out at the top in the first act and stays there for the whole game. Because the heists give such huge payouts throughout the campaign, there's never really any need to work for anything. Everything is given to the player very early and very quickly, making the whole game a breeze as a result. With this new version, we'd like to see an attempt made to balance the game's economy, making players work a little harder for the things they want, giving those things a little more meaning and allowing them to experience more of the game's content in the process.
Contributor
Contributor

Ken was born in 1994, and before the turn of the century, he was already a gamer for life, starting with Pokémon Blue Version. He has a passion for storytelling, especially in the gaming medium. Growing up on a healthy diet of JRPGs and point and click adventure games, young Kenny grew up playing Nintendo and Sony consoles, before becoming a snobby member of the PC Master Race. Nowadays, he resides in a time warp, refusing to believe the nineties ended as he fills up his Steam library with old point and clicks and cRPGs.