GTA V: 10 Pitfalls It Needs To Avoid

2. Online vs. Offline

Perhaps it's a little cynical to think like this, but one can't help and suggest that GTAIV felt a little on the light side because Rockstar also had to devote resources to the development of the game's multiplayer component. And while GTAIV's online offering was a nice addition - if one we hope will be considerably fleshed out for GTAV - it shouldn't come at the expense of a single player, which felt shorter and less involved than the previous games. Though the story was probably the strongest of the entire series, it can be breezed through in much faster time than the majority of the other games, and stripping down some of the favoured elements of San Andreas in particular rubbed some fans the wrong way. While an online offering obviously is being included with GTAV - likely to compete with Activision's assertion, following Call of Duty, that every video game now needs an online counterpart - one hopes that it will accentuate rather than detract from the single-player game. One notable improvement would be ensuring the gameplay is balanced, as this is something Rockstar don't seem too high on, going by the recent problems plaguing the multiplayer in the otherwise stellar Max Payne 3.
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Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.