4. Driving
There are certainly incontrovertible truths when it comes to GTA games - there will be swears, there will be adult content, and driving will suck, despite the fact that it accounts for a massive portion of the gameplay. Over the years Rockstar have spent some time fixing the driving mechanics, so they're a lot smoother and realistic than they used to be, but you can still recapture the feeling of riding on the back of an unguided missile whenever you choose to steal one of the faster cars in the game. No matter what your ability in other driving games, GTA's driving mechanics will not reward you - it's like there's a whole other skill set required to master driving through streets than there is to drive as vast speeds around unforgiving racetracks in all conditions outside of the GTA world, and that shouldn't be the case. You might think you're in control one minute, but you're never too far away from a comical disaster, either because some NPC vehicles take it upon themselves to drive like utter maniacs, or because the axels and steering column of your car will all of a sudden turn to jello at high speed. That's not to say they were any good in GTA IV either, but you would have hoped that Rockstar would have had a team working on the driving physics and car damage parts of the game solely since the release of the last game, since they are so highly in focus.