Hands-On: HTC Vive Vs. PlayStation VR - 7 Key Aspects Compared

1. Conclusion

Both headsets are charging full steam ahead to redefine gamers' realities in early 2016, and both still have plenty of things to hone before they're ready for release. While on a technical level, the HTC Vive has the upper hand, the reality (the non-virtual one) is that PlayStation VR could have an easier time attracting developers. Sure, the PlayStation VR has weaker hardware, but it also has a consistent, unchanging system to work with in the PS4. It will be easier for developers to optimise their VR games for the PS4, rather than the nebulous minefield that is the PC. The Vive's biggest issue is in the design of the headset itself. It's big, bulky, and weighs down the front of your face. This could be solved by it having more of a visor-like grip on the top and back of your head, like the PlayStation VR. Also, put some air pockets in there HTC, because no one wants sweaty eye sockets. The PlayStation VR lacks the resolution and hardware capabilities of the Vive, but we should all know by now that raw firepower is never the deciding factor on whether a technology lives or dies (RIP, Dreamcast). So the Vive looks set to be more powerful, the PlayStation VR more accessible. The important thing is that both of these headsets are on track to propel their respective systems into the future, heralding in a completely new way to play games. Based on my breathtaking experiences with both headsets, I hope (with some degree of uncertainty) that this is just the start of the journey for VR, and that the technology will evolve alongside other mediums like PCs, consoles and smartphones, rather than be forgotten as one of those weird gimmicks - like the godawful attempts at VR in the 90s. The HTC Vive will get a limited consumer release by the end of 2015, and a full release in Q1 2016, while the PlayStation VR is coming out in Q1 2016.
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Contributor

Gamer, Researcher of strange things. I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.