How Bethesda Should Make The Elder Scrolls VI

3. Overhaul The Magic System

Elder Scrolls Vi
Nexus Mods

Skyrim's magic system was all neat and streamlined, but many fans felt it was a step backwards from older games Morrowind and Oblivion, which tied things like spell duration and range to magicka cost.

This was a more flexible system that gave players greater freedom when it came to shaping their magical capabilities, and it helped them progress to casting more powerful spells in a smoother fashion.

Switching to a revamped version of the older system would be a good start, but magic in general is something Elder Scrolls VI should completely overhaul. Everything bar Master-level Destruction spells go off with more of a whimper than a bang in Skyrim, and many of these are only of niche use and difficult to obtain.

The next instalment should right this with an all-new range of spells that really pack a punch when you've invested time into developing them, and ones which are generally more useful in a wider range of scenarios.

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