How Capcom Should Remake Resident Evil 4

6. More Freedom In The Environments

Resident Evil 4 Cabin
Capcom

If there's going to be more freedom of movement in the remake, then the enemies need to be deadlier than ever. Instead of running from a distance and then shambling so you can line up your shots, the infected need to be more agile, and even more violent, than the zombies found in the recent reimaginings.

However, instead of making them bullet sponges like 2 and 3, a better course of action might be to compensate with an increased number of enemies.

Though there were already a lot of Ganados in the original game, upping the numbers while keeping them relatively fragile will help keep the action flowing. If we're no longer hunkering down, then we should be constantly on the move, reacting to threats through smart navigation of the environment and well-placed shots.

To accommodate this, Capcom should flesh out even more the options the player has in that opening village ambush and pepper them in across the whole game. That sequence is particularly awesome because of the freedom it gives you. Barricading windows, getting to the high ground, and then jumping to ground level allows for a natural ebb and flow of intensity during combat, and awarding the player with the feeling that they're doing everything to battle against overwhelming odds.

There are a few of these siege moments in Resi 4, and across the whole franchise, but sadly they've not evolved much. Resident Evil 3's were probably the least interactive yet, and Capcom shouldn't phone it in for the remake. Instead, they should up the amount of environment interaction, allowing you to set traps and block off entries to create chokeholds.

Mastery over the environment was just as important as smart ammo conservation to survive in the earlier games, and these interactive elements could see this mentality return while keeping the action high.

Advertisement
Contributor

Writer. Mumbler. Only person on the internet who liked Spider-Man 3