Injustice 2: 7 Crucial Pro Tips The Game Doesn't Tell You
How to master the game in seven easy steps.
With Injustice 2 finally on store shelves I thought it prudent to warn you exactly what you're getting into, as NetherRealm have released one of the most in-depth fighting games of the last 10 years.
As such, Injustice 2 ain't got time for any of your namby-pamby whining, but like all good abusive relationships, you'll still have all the time in the world for them. Remember that guy who beat Dark Souls with a Guitar Hero controller?
They're kind of like that, except you have to beat Dragonslayer Ornstein & Executioner Smough whilst simultaneously getting 100% on Through the Fire and Flames on Expert. Oh, and you have ants in your eyes.
Which is to say, sometimes, fighting games aren't the most enjoyable of experiences - not immediately, anyway. After your tenth straight loss in ranked play, you might feel ready to quit altogether and just trade in your latest purchase, but fear not, if you are really feeling up to the challenge, here are seven pro tips that'll make playing Injustice 2 a far more enjoyable experience.
7. The Benefits Of Cancelling A Combo
In theory, cancelling a combo sounds like kind of a dumb idea. After all, in a fighting game, the more times you hit an opponent in sequence, the better, because you do more interrupted damage.
Whilst it's true that once you begin hitting an opponent they have very few options to stop getting hit, the longer your combo is in Injustice 2, the less damage you'll start to do until the combo has finished.
What this essentially means, is sometimes the flashier (pun intended) combos aren't always the most effective in terms of damage, and that sometimes it's better to stop hitting your opponent so you can reset your combo-counter and deal more damage in two separate attack chains, instead of one big one.
It does seem a little backwards that once you become good at the game you have to then almost be purposefully bad at it, but considering your opponent could Clash at any point to escape a combo or spend some meter to pull off a Block Escape, it does help to keep in mind that several short combos are a lot safer to pull off than a couple of long ones.