Injustice 3: Things It Must Learn From Mortal Kombat 11
Mortal Kombat 11 wasn't perfect, but Injustice 3 can be.
Mortal Kombat 11 came out in April 2019, and quickly became the best-selling game of the year so far. The game was well-received by critics and fans alike for its (mostly) balanced gameplay, predictably gory animations and overall polish.
However, MK 11 wasn't perfect, as we'll touch upon in this article. The shortcomings of Mortal Kombat 11 can help Injustice 3 be a better game, and one thing is for sure: Injustice 3 is an inevitability.
The Injustice series came from the humble beginnings of Mortal Kombat Vs. DC Universe, and has become a massive franchise for NetherRealm, selling millions of copies. That means it has firmly cemented its place as the studio's second franchise, alternating years with Mortal Kombat- which is to say that the next game likely coming from NetherRealm is Injustice 3.
In that scenario, Injustice 3 will be NetherRealm's first title on the next generation of consoles. That alone is exciting, but when you take into account everything the game could learn from Mortal Kombat 11, you have one of next-generation's most anticipated games.
Let's get down to business.
7. Fix The Towers
The Living Towers were once a fun arcade mode for Mortal Kombat, in which you could play through ten fights with your Kombatant of choice and get a little story for each. In 2019 they're a highly monetised game mode that aims to extract money from you, because of course they are.
To be fair to NetherRealm, the Towers are better now than they were upon release, but they still have quite a bit of room for improvement. It's unclear if there is any way to properly fix the Towers, at least in regards to Mortal Kombat 11, because they're kinda broken at their core.
They're designed around loot, but it takes way too long to get any loot worth grinding for. And that's not even talking about the awful consumable system, it just needs to go.
Injustice 3 can learn a lot from the mistakes made here; make the arcade portion of the game more streamlined. Take away the confusing mess of consumables, make it feel less predatory, and NetherRealm is obviously going to keep the loot system, so just make it more rewarding.
Rather than get that extra buck from players, make the experience worthwhile and they will come back.