Iron Man VR Review

Iron Man VR
Sony

Fortunately, Stark's base of operations does have one major saving grace: the armour customisation centre. Rightly prioritised in the marketing, the ability to customise and tinker with your Iron Man suit fundamentally makes returning to base worthwhile in the end.

There's a wealth of offensive and defensive slots to swap in and out on your build, with few of the upgrades being filler. There's scope to tailor the suit to your own tastes, and you can prepare for anything with multiple custom builds to save and switch to before taking on quests.

Unlocks come regularly and reward good performance in missions, meaning every new level has you growing in power. There's a handful of custom paint jobs as well, unlocked by accomplishing certain combat challenges, that further allow you to create your perfect Iron Man armour.

Ultimately though, Iron Man VR constantly zig-zags between being frustrating and outright jaw-dropping. In isolated moments it can be the most fun you'll ever have in VR, but to constantly hit those peaks you need to overcome a lot of obstacles.

You'll have enjoyed your time coming out of the game once the credits role, but you'll more likely be excited about how Iron Man VR 2 can take this foundation to the next level, rather than fondly look back on the whole package of what you've busted played.

3/5

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Writer. Mumbler. Only person on the internet who liked Spider-Man 3