Journey Developer To Go Multiplatform

thatgamecompany will announce their next game as multiplatform.

It was announced today thatgamecompany, makers of Flow, Flower, and Journey will be going multiplatform with their next title. thatgamecompany was able to raise $5.5 million from Benchmark Capital's Mitch Lasky and will now be able to produce games on their own. Jenova Chen thatgamecompany co-founder had this to say:
"Today I am please to announce thatgamecompany has raised funding to develop and release our games independently, This enables us to bring our games to more platforms and provide our players the highest quality experience at every point of contact,"
Chen didn't mention anything about the next project that they are working on other than to say "the team is very excited about our new adventure" and more information about the title will be revealed "soon". However, there is no chance that the first three games from thatgamecompany going multiplatform because they are owned by Sony. Lasky had this to say about Chen:
€œJenova has a chance to be the John Lasseter (head of Pixar) of the video games business, I feel privileged to be riding shotgun with him. The ambitions for Thatgamecompany are very exciting to me.€
Journey has already broken sales records for Sony and I think now thatgamecompany can make multiplatform games sales will even be higher. Just putting their next game on Xbox Live Arcade will expose so many more people to what will hopefully be the next great artistic experience from thatgamecompany. Chen finished by saying this:
"We got so many emails from fans saying they wished they could play our games on other platforms, We make games for human beings, not just gamers. Young, old, men, women, and from all countries. We want to change the concept of what a game is and show society what a game can be.€
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I have been playing video games all my life but not only that I enjoy discussing them just as much as I love playing them. Therefore after going through college to get a criminal justice degree I became a freelance video game writer.