Jurassic Park: Every Video Game Ranked Worst To Best

Escaping from dinosaur-infested islands is the least of some of these game's problems.

Jurassic park games

Jurassic Park was 65-million years in the making. Jurassic Park video games have been with us for twenty-eight years now (the first appearing shortly after the theatrical release of the first film in 1993).

What's particularly interesting about a franchise as diverse as the Jurassic Park films themselves is that they leave the door open for near-endless video game interpretation. Early examples were platformers/ shooters, real-time strategy sims followed, interactive educational CD-ROMs, first-person-shooters, even the Lego franchise got involved in recent years.

Unfortunately, as varied as the gameplay styles, the degree of fun to be extracted from these games has also differed greatly throughout the years.

Please also note that we were forced, regretfully, to eliminate the Jurassic Park mobile games, as there are enough of those to warrant several of their own lists, with entries there beginning as far back as the original Gameboy and Game Gear and continuing up to today in the form of iOS and Android games.

Additionally, we've been forced to cut arcade games and those that appeared only in specific regional markets, as never having encountered a given title makes it very difficult to rank.

Without further ado, let's take a look at how the Jurassic Park video game universe shakes out. Hold onto your butts!

17. Jurassic Park - Sega (1994): Sega CD

Jurassic park games

To illustrate the definition of the word "disappointment", the dictionary could just as well have included a pic of every kid in 1994 who, thinking their more powerful CD-ROM attachment would mean an enhanced version of the Jurassic Park title for the Sega Genesis, sat down to play this "game" for the first time.

These were the days when CD-Rom meant edutainment, boys and girls. Never mind action or adventure, you were in for a slightly interactive encyclopedia with some of the worst pixelated graphics this side of Dennis Nedry's workstation. Raptor fodder.


Jason Russell has been working in video game journalism since the early 1990s before the internet existed, the term "fanzine" had meaning and sailors still debated as to whether or not the earth was flat. The first time. More recently he has been the guy responsible for the Retrospective column for Old School Gamer Magazine, pens up a Game Skinny column on a plethora of video game topics. He's somehow managed to author nine novels, writes and runs the blog CG Movie Review, is co-founder of the science fiction publishing house Starry Eyed Press, and sometimes, when the planets align and the caffeine has fully left his system, it's rumored he sleeps.