Just Cause 3 Hands-On Review: 7 Key Impressions It's Made
6. This Game's Not About The Story
I imagine that most people who read the word 'story' in this heading will immediately click the 'Next' button, disbelieving in the notion that a Just Cause game would ever have a story worth writing about. Story always came second to silliness in this series, and Just Cause 2 embraced that ethos with all its explosive gusto - giving the finger to 'narrative' and proving that you don't need pretentious plots to make a great game. The Just Cause 3 hands-on at EGX 2015 featured nothing of the story, which suggests to me that Square Enix wants people to continue perceiving the series as a big, beautiful sandbox of destructive opportunities rather than a story-driven experience. We know that Medici is where Rico grew up, and that his parents died during Di Ravello's military coup, so that's something resembling a story right there, but beyond that there has been very little spotlight on this aspect of the game. This definitely won't be a problem for fans of the series, who will simply be relishing the chance to explore a new paradise island to destroy. In a way, Square Enix is playing to the series' strengths, but will people be as taken with Just Cause 3 when so little has changed from its predecessor? Would a decent story give extra impetus for people to play through the main campaign? I, for one, am hoping that a decent story will yet emerge for Just Cause 3, because I haven't seen enough else in this game that suggests it's much of an improvement on its five-year-old predecessor.
Gamer, Researcher of strange things.
I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.