Just Cause 3 Hands-On Review: 7 Key Impressions It's Made

1. The 'Asynchronous' Multiplayer Is Limited, But Fun

Plenty of people were disappointed when Square Enix revealed that Just Cause 3 wouldn't have a traditional multiplayer mode. PC gamers have already proved that such a feature can work, as demonstrated by the free unofficial Just Cause 2 multiplayer mod with its hectic 200-player servers. But whatever their reasoning, Square Enix has decided to keep the focus on the single-player for now. As a (sort of) compromise, Just Cause 3 features an asynchronous multiplayer mode, which entails leaderboards for the countless extreme exploits you can undertake in the game - such as long-range headshots, destroying five buildings in a short period of time, and longest flights using the wingsuit. I don't usually care for such features, but playing alongside 20 or so people at EGX, I quite enjoyed getting the info in the top right corner telling me that someone had just overtaken me in a certain leaderboard. It created side-missions on the fly, so if I saw that someone just knocked me from top spot, I'd be determined to go off and do whatever wacky task I had to do to reclaim my crown. It may not be exactly what fans were calling for, but the asynchronous multiplayer throws in a welcome competitive element to Just Cause 3, which without it would be prone to feeling a bit directionless at times.
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Gamer, Researcher of strange things. I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.