Kingdom Come: Deliverance Review - 5 Ups & 5 Downs
2. Down: Even The Save System Has A Learning Curve
You can see what the team were going for with a supremely restrictive save system, but it tends to get in the way of playability and ease of access more than forcing you into an intense position of considering your actions.
Basically, you can't manually save without a Saviour Schnapps potion - and too many of those in quick succession will make you drunk, or could poison you. Over the course of the game you'll start getting enough to always keep a few on your person, but for the entire 6-7 hour tutorial and a good handful of time after (basically, before you start working in a loop of "extra hunting/looting, trading, repeat), you'll routinely find yourself stuck out in the wilderness or before a sizeable combat encounter, with no way to bank your progress.
Already this has led to many players losing hours' worth of progress across an already belaboured introduction, and for them, it'll simply be too much. The game's answer comes from realising you can save by sleeping in any bed you own, or by getting your head down at any inn.
Chances are the save system will be remedied by Vavra and his team, but for now, it's needlessly unfriendly.