Let Skyward Sword Breathe: ZELDA and A Welcome Sense of Scale
Previews of the upcoming Nintendo title The Legend of Zelda: Skyward Sword have suggested a commitment to scale, and we think that's a great thing...
Whether it is allowing a game to breathe with the wind in the sails of Legend of Zelda: Wind Waker or the coughing up dust on the Great Plains of Red Dead Redemption, a sense of size, scale and space is something that is often overlooked in games development. Perhaps it is the fear of being labelled as boring, which causes developers to try to fill their games with non-stop action. Taking the player away from the action and the inviting them to take-in the size, feel and atmosphere of the game is an underutilised technique. As with the aforementioned games, a simple way of doing this is through travelling within the game world, in-between point A and point B the player is invited to sit back and enjoy their surroundings.
