Marvel's Spider-Man 2 Review: 4 Ups & 2 Downs

Peter Parker and Miles Morales face off against Venom and Kraven in Insomniac's Spider-Man sequel.

Marvel's Spider-Man 2 Review Venom
Sony Interactive Entertainment

If you've been keeping up with the marketing for Marvel's Spider-Man 2 you'll probably have its tagline of "Be Greater, Together" burrowed firmly into your brain. It's a fitting summary for the Insomniac Games-developed sequel, which I'm happy to confirm is bigger, better, and more bombastic than its predecessor in pretty much every way, but apart from it also being a clever play on words regarding the Peter, Miles, Symbiote trifecta, it also intimates the nuances of an immaculately crafted narrative - which turns out to be a prescient, post-pandemic treatise on work-life balance, trauma, and coming of age.

So many of us are constantly striving to "be greater" in our own lives, whether that's in being greater at our jobs, being greater at looking after ourselves, or just being greater people in general. But what does "being greater" actually look like? Is it something we achieve by being stronger and more resilient in a difficult world, or are we greater when we achieve a stated career goal? Perhaps, we find greatness by putting our own needs aside for someone else.

As Marvel's Spider-Man 2 deconstructs, being greater isn't always so simple, and striving to be the better version of yourself can either lead to genuine, introspective improvement, or, like Peter Parker, leave you with a symbiote of self-destruction.

Marvel's Spider-Man 2 has been a long time in the making. It's been five years since Marvel's Spider-Man left us with that fateful shot of Harry Osborn suspended in that green tank with the symbiote, and after providing a lovely stop-gap with 2020's Miles Morales spin-off, anticipation for the full-fledged sequel has been riding high. I have to concede that I'd almost been taking Marvel's Spider-Man 2 for granted before its release though - sporadic trailers and gameplay showings had looked strong, but given the already high bar set by Insomniac in 2018, I wasn't sure just how much of the ceiling was left for the studio to swing/crawl/web-wing its way to.

Turns out there was a lot, because Insomniac reaches a storytelling and presentation peak pretty much from the beginning of Marvel's Spider-Man 2 and maintains that level for the remainder of the game's main story. The end result is something that not only illustrates the studio's erudite grasp on the Marvel mythos in a way that transcends much of the wall-crawler's recent comics history, but also serves as a true showcase for the PlayStation 5. That same familiar open-world Spider-Man core is preserved, but with added gameplay flourishes that reinvigorate combat, traversal and stealth - much the same way Rocksteady did when the studio made the jump between Batman: Arkham Asylum and Arkham City in 2011, a landmark sequel on the seventh generation of consoles.

There are some disappointing criticisms to level at the lack of open-world improvements, which become particularly pronounced once the main story's credits come to a close, but make no mistake: Marvel's Spider-Man 2 is a rich, moving, and exhilarating effort from Insomniac - a feat that's made even starker given the general level of Disney-produced superhero fatigue and burnout that's blighted the genre over the last few years.

Read on for the Full Review...

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Content Producer/Presenter

WhatCulture's very own resident movie guy, Ewan has been working in the content creation biz for over 10 years now, having started as a freelance contributor to WhatCulture Gaming all the way back in 2015. After graduating with a First-Class Honours in History from Northumbria University in 2017 (where he won a prize for a totally killer dissertation on the Watergate years), Ewan took on the role of Comics Editor at WhatCulture and quickly developed WhatCulture Comics into one of the biggest superhero-focused channels on YouTube. He followed this with a brief hiatus at Screen Rant in 2021, where he worked across the Gaming and Film sections as a writer and editor, before returning to WhatCulture as a Senior Content Producer / Presenter in 2023. He started his own podcast, We Love Dad Movies, in 2022, and has contributed several written pieces to the Eisner-nominated comics website Shelfdust as well. In his current role, Ewan incorporates his love of cinema, comic books, and history into written pieces and video essays for WhatCulture's Film & TV channel, as well as WhatCulture Gaming and WhatCulture Horror, with a particular focus on nineties-era Dad Movies, old school Westerns, and Golden Age Hollywood Noir. John Carpenter is his fave, and he thinks Batman Beyond should never have been cancelled. If that's your vibe, you'll probably like his stuff.