Mass Effect 2: 10 Reasons It's Overrated As Hell
5. Collecting Friends And Not Influencing People
Instead of completing "Uncharted Space Assignments" and roaming the galaxy for clues, your task is to rescue eight individuals. All of whom have their own loyalty mission.
With this move, the game changes from a dynamic adventure where you are roaming the galaxy engaging in missions for the Human Alliance to a friends collect-a-thon.
You have to track down these particular people because they are supposedly the best... yet none of them are effective soldiers, unless you spend time with each of them completing their loyalty mission.
What, humanity is at stake? First help me find my sister/father/child/orphanage or I wont be any use.
The structure of Mass Effect 2 is literally collect eight individuals, followed by making each of them happy by doing something for them, and your two starting squad mates.
For an expansive universe, the structure of Mass Effect 2 is incredibly repetitive.
This very transparent check list of tasks with the same basic premise and some variations also diminishes your sense of danger as completing this checklist (and completing the grind of probing planets for minerals) basically assures your success in the final mission.