One of the great things about role-playing games is the sheer amount of content they often provide. These games offer hours upon hours of quests to find as you explore vast open worlds, and anyone who has played even just a handful of RPGs knows that many of they often task you with finding something and bringing it back. Yes, fetch quests are the bread and butter of RPGs, so much so that many times developers fall back on them maybe more than they should, in an effort to pad out their world with as much content as possible. While appreciated to a certain degree, fatigue does start to set in when the nature of your quests repeat themselves ad nauseam. Biowares last major RPGs - Mass Effect 3 and Dragon Age: Inquisition - while both good games, relied far too heavily on such things. Mass Effect 3 is especially at fault for this practice, as its fetch quests were also incredibly simple and unsatisfying. Its not always a major issue, as Inquisition was still highly engaging, but that game would be even better had the nature of its quests been more diverse. Basically, the less the next Mass Effect relies on standard quest-types, the better it will be. Its as simple as that.