Mass Effect 4: 10 Things It Must Learn From Dragon Age: Inquisition

4. The Importance Of The Dialogue Wheel

One of the greatest sins of Mass Effect 3 was the reduction of the dialogue wheel, one of the most integral tools for role-playing in that series. Where once you had input into everything Shepard said, Mass Effect 3 had tons of auto-dialogue, and when you did get input the options were more limited than ever. It severed the feeling of player agency, and the conclusive chapter of the trilogy suffered for it. If Dragon Age: Inquisition is your first Bioware title since that game, you€™ll be pleasantly surprised to discover that the beloved dialogue wheel is back in top form. Once again you have three progressive options on the right and investigative options on the left, the combination of which can lead to conversations of surprising depth. In many ways it even improves on what came before it. Inquisition confirms just how important the dialogue wheel is to these types of games. Even the slightest reduction has nothing but negative consequences. The fact that Bioware made Inquisition the way they did gives one hope that they heard the complaints regarding Mass Effect 3. Hopefully they will implement the same system in Mass Effect 4 while continuing to refine and polish it.
Contributor
Contributor

Film and video game obsessed philosophy major raised by Godzilla, Goku, and Doomguy.