Mass Effect 4: Andromeda - 10 Lessons It Must Learn From The Witcher 3
8. More Alternate Endings
If, in the time between reading the above headline and this sentence you've gone to the shed, grabbed a pitchfork, and are now motioning angrily up and down in preparation for me talking about the Mass Effect 3 ending scandal, then I'm sorry to say that you've wasted your time. The ME3 ending happened, it's over, move on. It was a bold move to include 8 alternate endings in a game, but only one of them be a happy one. It was profound, if dissatisfying, of the game to say that sometimes our actions are just inconsequential - no matter how heroic we are. But the whole 'shock ending' thing been done now, so let's go in the full-on opposite (and more progressive) Witcher 3 direction. There are an impressive 36 possible conclusions to Geralt's adventure, each of which feels like a meaningful consequence of the decisions you make throughout the game. Some people complained that the Witcher 3 didn't make the connection between certain decisions and certain endings clear enough, but as I outlined in point 9, a degree of nebulousness heightens the gravity of each little choice you make. The idea that seemingly small decisions can have a momentous effect on the game's ending is a great trait of The Witcher 3, and Andromeda could certainly beam a page out of its book.
Gamer, Researcher of strange things.
I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.