Mass Effect 4: Andromeda - 10 Lessons It Must Learn From The Witcher 3

4. Don't Be Tight With DLC

It's scary to look at the snowballing amount of DLC released for each successive game in the Mass Effect trilogy. Where the first game had just two bits of downloadable content, Mass Effect 2 had a ton of it, then Mass Effect 3 after that had-- what's bigger and worse than a ton-- a shit-ton. By that I don't just mean there was a lot of it, but a lot of crap that it didn't seem to much to ask EA to give away for free. Compare that to The Witcher 3's 16 pieces of free DLC that were released since the game came out in May. Sure, some of it was trash (such as Triss' alternative costume which made her look like a dorky LARPer), but there were also some solid quests in there, some costumes and armour that actually looked awesome and, of course, a talking pig. Hearts of Stone was the first piece of paid DLC for The Witcher 3, but EA could certainly learn a thing or two about value for money here. Rather than serve up emaciated little bits of DLC in dribs and drabs, CD Projekt RED offered a solid 10-plus hour experience in Hearts of Stone, with an awesome main quest, tons of side-quests and new characters, and a new romance option for Geralt, all for under $10. Mass Effect Andromeda's DLC should take the form of an expansion rather than piecemeal fan-bait that constantly leaves gamers unsatisfied and needing more.
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Gamer, Researcher of strange things. I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.