Mass Effect 4 Andromeda: 8 Big Risks Bioware Must Take
Star Wars managed to come back from the brink - now Mass Effect must do the same.
In order to make something really great, you have to take risks. It's a fact of creative art that some find uncomfortable, that you can't simply reason out a winning formula and apply it over and over again. God knows many have tried, especially in Hollywood. The Mass Effect series is an excellent example of this high-stakes game. The forthcoming sequel, Mass Effect: Andromeda, has not only the usual massive expectations attached to it, but the extra burden of smoothing out the dent Bioware's brand took with the backlash against the Mass Effect 3 ending. This game has to be extraordinary. Niggling doubts that seeded in the minds of fans about EA's acquisition of the company were allowed to fester and bloom like corpulent flowers. There were whispers of too much dumbing down, too much emphasis on getting those coveted 'new players' on-board rather than focusing on making sure the game had depth and soul. Mass Effect 3 was an imperfect cap to a brilliant series, but it was still a brilliant series. Still, I sense the goodwill for Bioware is about to run out. If it is to assert its dominance of the RPG market once again, it's got to do some really bold things. That said, the people holding the purse strings may not like the list that follows...