Metro Exodus Review: 6 Ups & 4 Downs

Not QUITE the brave new world we were expecting.

Metro Exodus
4A Games

Six years after the release of Metro: Last Light, 4A games are back with their most ambitious entry in the cult-favourite shooter series yet. The past two titles followed Artyom and his struggles to survive in the metro tunnels under Moscow after a nuclear war destroyed the surface, offering a surprisingly new spin on the post-apocalyptic sub-genre, and giving players an experience closer to a hardcore sim like Stalker than the dystopian anarchy found in Fallout.

Exodus, however, is leaving those musty old tunnels behind, instead opting for a semi open-world experience as Artyom, his wife Anna, and a bunch of Spartan Rangers travel East on a train, looking for the perfect spot to start their new life.

It’s a marked change for fans of the franchise, and the game itself is bigger and more detailed than the last two titles and their DLCs combined, but is this new direction enough to break Metro out of the niche its been comfortably in for nearly a decade now?

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.