Metro Exodus Review: 6 Ups & 4 Downs

2. Stealth Is Still Rudimentary

Metro Exodus
4A Games

What’s one of the most frustrating parts of Metro's combat - and what also plagued the previous games - is how rudimentary stealth sequences can feel at times. Enemies are either brain dead, not spotting you when you’re mere metres away from their stupid faces or hyperaware, calling entire fortresses down on you in a flash.

Despite having a light meter on your wrist that informs you when you’re in view, you never totally know when you’re at risk of being seen - and a dedicated audio cue doesn’t do all that much to add more clarity to the situation. Even if it did work, there’s little innovation in the actual mechanics - you’re still performing stealth takedowns, getting silent headshots and relying on throwing knives to sneak by undetected.

It’s solid, but if you’ve played any other open world game with stealth elements you know exactly what you’re getting, and it’s a shame 4A are once again let down by this area.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.