Metro Exodus Review: 6 Ups & 4 Downs
2. Stealth Is Still Rudimentary
What’s one of the most frustrating parts of Metro's combat - and what also plagued the previous games - is how rudimentary stealth sequences can feel at times. Enemies are either brain dead, not spotting you when you’re mere metres away from their stupid faces or hyperaware, calling entire fortresses down on you in a flash.
Despite having a light meter on your wrist that informs you when you’re in view, you never totally know when you’re at risk of being seen - and a dedicated audio cue doesn’t do all that much to add more clarity to the situation. Even if it did work, there’s little innovation in the actual mechanics - you’re still performing stealth takedowns, getting silent headshots and relying on throwing knives to sneak by undetected.
It’s solid, but if you’ve played any other open world game with stealth elements you know exactly what you’re getting, and it’s a shame 4A are once again let down by this area.