Metroid Dread Review: 7 Ups & 2 Downs

7. UP: The Map Is Astoundingly Detailed

metroid dread
Nintendo

We all know backtracking is a package deal in Metroid. If you're not running around aimlessly for hours, blasting every wall and door to find a new path, it's not a Metroid game. Even though this type of exploration is what has made the series iconic, it can still be time-consuming and boring.

Thankfully, backtracking doesn't feel like as big of a chore in Dread. Not only is the game crafted in a way that minimises visiting the same areas repeatedly, Dread boasts the most detailed map yet. The blueprints show every point of interest, including save points, power-ups, boss rooms, and teleporters. If you see an area you can't access yet, you can leave a pointer on the map to remind yourself about it later when you pick up the correct power-up to enter it.

On top of that, sections will flash white if there is a secret passage or a hidden upgrade nearby. Although it won’t outright tell you what to do, it will stop you wasting time in areas that have nothing to offer. The map is also crucial at finding multiple routes to your destination to ensure you avoid coming across one of the dreaded EMMIs.

Contributor

James Egan has been with Whatculture for five years and prominently works on Horror, Film, and Video Games. He's written over 80 books including 1000 Facts about Horror Movies Vol. 1-3 1000 Facts about The Greatest Films Ever Made Vol. 1-3 1000 Facts about Video Games Vol. 1-3 1000 Facts About James Bond 1000 Facts About TV Shows