Mortal Kombat: 10 Craziest Features We STILL Can't Believe
2. Chess Kombat
This has got to be one of the most curious modes in the history of the franchise. It begs the question: which developer looked at the existing Mortal Kombat games and decided that what was missing was a rousing game of chess?
With that being said, there's a surprising amount of depth and complexity to this game mode, featured exclusively in Mortal Kombat: Deception. While each piece is titled similar to its original counterpart, they also have a selected host of abilities. The Rook can shapeshift into an enemy piece, while the Bishop can cast a host of spells such as healing allies, preventing nemy units from moving, or even exchanging pieces for different types.
While the overall objective, that of capturing/defeating the King on each side of the board remains largely the same, the mode offered a surprising amount of strategy. That being said, many of the tactics and capabilities were not clearly defined, leading to a fair share of trial and error before players really got the hang of it.
Perhaps most detrimental of all was the confines of a fighting game itself. Ultimately, the better player would often win the contest, regardless of strategy. While merit is warranted for thinking outside of the box, this was ultimately a bit of an enigma.