Mortal Kombat: 10 Craziest Features We STILL Can't Believe

2. Chess Kombat

mortal kombat armageddon karts
Warner Bros. Interactive

This has got to be one of the most curious modes in the history of the franchise. It begs the question: which developer looked at the existing Mortal Kombat games and decided that what was missing was a rousing game of chess?

With that being said, there's a surprising amount of depth and complexity to this game mode, featured exclusively in Mortal Kombat: Deception. While each piece is titled similar to its original counterpart, they also have a selected host of abilities. The Rook can shapeshift into an enemy piece, while the Bishop can cast a host of spells such as healing allies, preventing nemy units from moving, or even exchanging pieces for different types.

While the overall objective, that of capturing/defeating the King on each side of the board remains largely the same, the mode offered a surprising amount of strategy. That being said, many of the tactics and capabilities were not clearly defined, leading to a fair share of trial and error before players really got the hang of it.

Perhaps most detrimental of all was the confines of a fighting game itself. Ultimately, the better player would often win the contest, regardless of strategy. While merit is warranted for thinking outside of the box, this was ultimately a bit of an enigma.

Contributor

A former Army vet who kept his sanity running D&D games for his Soldiers. I'll have a bit of D&D, pro wrestling, narrative-driven video games, and 80's horror movies, please and thank you.