Mortal Kombat 11: 10 Features From Previous Games That Need To Return

Get over here, Babalities!

NetherRealm Studios

Mortal Kombat 11 is easily one of the most anticipated games of 2019, and as you'd expect, fans are already starting to think about the things they want to see in the sequel. Everything from fighters to stages to gory new fatalities are being pined over, but what about some other, forgotten features from games gone by?

The Mortal Kombat franchise has a long history, and throughout the many releases there have been endless additional modes and other little features that have really given the series its own unique identity.

The last two MK games have been a reboot of sorts for the franchise, though, and as such stripped away a lot of the more superfluous affections, with them only slowly being reintroduced.

But if there was ever a time to embrace forgotten features and fulfil their potential properly, it's in Mortal Kombat 11. Sure, the game already has a ton of great content and new ideas it's bringing to the table, but dipping into the past and polishing off some under-appreciated features would go a long way in making the latest game one of the best in the series.


Jumping through portals, swinging through cities, destroying beings made of darkness and occasionally shooting a gun or two. I also write about games.