Mortal Kombat 11: 8 New Gameplay Features You Need To Know

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Mortal Kombat 11
NetherRealm

Four years. That's how long NetherRealm has left us lowly Earthrealmers hanging on tenterhooks for any news related to Mortal Kombat 11, and it very nearly had us fearing for its future when 2018 came and (almost) went without an announcement. But then, Ed Boon has never been one to miss an opportunity to build hype, and Mortal Kombat 11's reveal at the year-end Video Game Awards didn't disappoint.

Besides a suitably violent trailer featuring Scorpion and Raiden beating the snot out of each other, we've up until now been left to speculate about NetherRealm's plans for Mortal Kombat X's successor, but now the gloves are off and boy oh boy, was the wait worth it. To the extent that its contemporaries will cry with envy, Mortal Kombat 11's visual decadence deserves all of the superlatives attached to it - it's just that pretty - but even below the blood-soaked surface, the developer has been hard at work ensuring this is the most feature-rich Mortal Kombat to date.

With three months still to go until the big day, NetherRealm no doubt still has some secrets left to share, but until then, we're here to help bring you up to speed.

8. Augments

Mortal Kombat 11
NetherRealm

NetherRealm is going in heavy with customization options with Mortal Kombat 11. The news comes as little surprise to those that spent any time with Injustice 2, but even the options available in its DC brawler pale in comparison to what MKX's successor seemingly has to offer.

Every character on MK 11's roster will have three separately customizable costume components - mask, katana and spear tip for Scorpion - that, besides having varying visual appearances, will come with augment slots. Beyond confirming their existence, NetherRealm didn't go into any detail as to their functionality, but if their presence in Injustice 2 is any indication, each slot will allow the player to further tailor each character to their own preferences.

Visual changes to special moves, damage modifiers and even wholly exclusive abilities are just some of the mutators expected to be available if the system does follow suit with Injustice 2, and there's currently no reason to believe otherwise, given the obvious influence its design has had on NetherRealm's own franchise.

Contributor
Contributor

Joe is a freelance games journalist who, while not spending every waking minute selling himself to websites around the world, spends his free time writing. Most of it makes no sense, but when it does, he treats each article as if it were his Magnum Opus - with varying results.