Mortal Kombat, like the rest of its long-running contemporaries, suffers from a chronic case of character bloat that's only going to get worse as time continues. It's a problem that, in an alternative light, can only be considered an identifiable sign the series has enjoyed enough success to keep welcoming new faces into the fold more than two decades later. Eventually though, tough decisions will have to be made.
Short of giving each new instalment the Smash Ultimate treatment, NetherRealm can't possibly be expected to cram every single Mortal Kombat mainstay into the roster - some, like Mokap and Meat, don't deserve the screen time - each time a new entry rolls around, but Mortal Kombat X, borderline objectively the best entry in the series to date, left out several contenders that should never have been left on the bench.
Strong fan favourites like Noob Saibot, Smoke and Kabal, characters strongly represented in past titles, were nowhere to be seen on MKX's roster, nor were the likes of Rain or Baraka, despite both cropping up as AI-controlled opponents in the dimension-spanning campaign.
Striking the perfect balance between old and new is a tough ask, no doubt, but Mortal Kombat X tilted mildly too much to the latter side. Bring back more of the golden oldies!
Joe is a freelance games journalist who, while not spending every waking minute selling himself to websites around the world, spends his free time writing. Most of it makes no sense, but when it does, he treats each article as if it were his Magnum Opus - with varying results.