It's coming up to a week since Warner Bros. Montreal first lifted the curtain on Gotham Knights at DC FanDome, and while the studio revealed plenty of details surrounding the title at the event, more information is coming thick and fast.
Members of the studio spoke to numerous outlets this week, revealing new details surrounding Gotham Knights' gameplay, customisation, and even whether it's the start of a brand new gaming universe for the studio. (Accompanying the interviews were two new screenshots, one showing Red Hood and Nightwing perched atop a Gotham rooftop, and the other depicting Red Hood on his own looking out into the city's skyline.)
While speaking to IGN, studio heads Patrick Redding and Fleur Marty were quick to clear up some potential confusion surrounding the title, stating plainly and clearly that Gotham Knights ISN'T games-as-service.
"This is very much not designed as a game-as-service. There is an ability tree, which is different for each of the characters, and then there's gear that you craft - and so choices that you're going to be making - but that does not mean that this is a game-as-service."
The duo also provided exciting details surrounding the game's customisation, touching on the idea that while there will be skins to choose from, players will be able to customise each to their heart's content. Customisation will also encompass gear, with the four Bat Family characters all boasting customisable weapons and armour.
Onto co-op, and Redding revealed why Gotham Knights will only support up to two players at one time, stating that "You can have four-player brawler experiences, [but] I think the more you try to lean into that, the more you end up having to create environments that only really work for that."
WB also confirmed in the interview that players will be able to double up on certain characters, so if you're particularly fond of Red Hood and join a session where someone else is already playing as that character, you won't be forced to choose someone different. A tad immersion breaking, potentially, but Redding reiterates that playing as two Batgirls will be just as compelling as a duo comprised of two different characters.
Arguably the most exciting thing about these interviews, though, is that this is clearly the start of something new. Marty states that "there's room for growth" when queried on the prospect of more stories set in the universe, and it wouldn't be surprising if that turns out to be the case.
If nothing else, it's clear that Montreal are placing their own stamp on Batman, and that this isn't the game anyone was expecting.