No Man's Sky Reviews: 10 Early Reactions You Need To Know

4. Forgoing Frame Rate, It's A Technical Marvel

No Man S Sky Space Battle
Hello Games
"The way Hello Games has hidden loading screens here (outside of very obvious warp drive sequences between galaxies, which don't happen all that often) is a triumph. One minute you could be diving down into the depths of some new monument, and the next, you're refuelling at a space station that's several light years away, all with no loading or menus involved." - Chris Carter, Destructoid.

Whether you've kept up with the technical wizardry at the heart of No Man's Sky or not, know that the game generates its content with a mix of extremely complex algorithms. They dictate everything from the colour of a planet's sand to the shape of a creature's feet, the sounds they make and even the music itself.

Each formula self-generates and bounces off one another for variety's sake, so if the size of a tree on one planet resulted in a crater forming in a given place, that can't happen again, so the system creates something else - eventually resulting in a galaxy of 18 quintillion planets.

What this means for gameplay is that the PS4's entire hardware capability is 'just' powering the formulae, rather than loading in entire worlds at once, resulting in a procedurally-generated galaxy that across the board, 'streams in' faster and more effectively than a similar experience in any other game.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.