Outer Worlds: 11 Disturbing Secrets & Locations You Totally Missed
6. Powering The Botanical Gardens
The first moral choice The Outer Worlds throws at you is a biggie, and there's no initial right or wrong answer. On Terra 2 you're introduced to Edgewater, a town under the boot of The Board, resulting in malnourished full genuinely good people, and a splinter group living in The Botanical Gardens, who have solved the food problem, but don't have the stability of that city overall.
In order to get your ship back up and running, you have to deprive one of these settlements of power, and you might be inclined to side with the new group. After all, they aren't suffering from the plague, and they actually have some semblance of freedom.
The ending slideshow reveals the consequences of doing that though, and they ain't pretty. It explains that a good chunk of Edgewater residents were turned away from the new settlement and starved in the wilderness, while the Botanical Gardens inhabitants refused to aid the wider problems in Halcyon, and that their leader didn't even last a year before dying.