Overwatch: 10 Things We Already Know About Sombra
2. Invisibility (6 Second Cooldown, 10 Second Timer)
The ability to go a certain time without being hit isn’t uncommon (see Reaper and Zenyatta), but to go fully invisible is so amazingly useful, that it could be slightly too overpowered from the get-go.
Simply put: Being completely invisible in a busy combat exchange is a universally wanted trait that can only be achieved through special powers or flight. Since many cannot do that within the game, Sombra has a chance to portal to one place, become invisible, and essentially close the distance on any number of objectives before the opposition are remotely aware of her presence.